3Ds MAX – HOW TO BLUR REFLECTION

Normally, we use RAYTRACE REFLECTION to reflect objects. But if you’d like to blur the reflection we use REFLECTION and REFLECT/REFRACT (It’s just under the normally raytrace selection).

To blur, make sure the Blur option in Reflect/Refract Parameters is ticked.

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Press M to bring material editor up, and in the MAPS selection, select “none” next to reflection.

 

 

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You’ll need to play around with the blur offset and blur to work with your own scene.

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This is with the material just applied to the object.

PLEASE NOTE: I’VE ADDED A CHECKERED BACKGROUND MAP TO EXPLAIN THIS TUTORIAL.

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The second teapot as a blur offset of 0.1 and blur 0.1.

Changing the Blur amount and offset until you’re happy with the final outcome. It’s a very simplified explanation, but hopefully this helps! – I rummaged the web looking for something similar to send to a friend, found nothing so just posted about it myself.

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